Setting up a DanmakuOrigin
Every object which you want to spawn bullets (e.g. an enemy, the muzzle of a stationary gun or your player's cannons) needs the DanmakuOrigin-component attached to it.
To add the DanmakuOrigin-component to a GameObject, select it first and then choose "Component -> Danmaku Engine -> DanmakuOrigin" from the menu.
You can also add the component from the inspector of the currently selected GameObject by clicking "Add Component -> Danmaku Engine -> DanmakuOrigin".
The name of the context which the origin (and all its spawned bullets/emitters) will operate on.
Note, that context-names are case-sensitive and have to exactly match the names you have assigned in your DanmakuController-component.
A reference to a compiled DanmakuJSON-file
A set of additional compiled DanmakuJSON-files
Start Pattern Automatically
If you have a DanmakuJSON file attached to the field "Bullet Pattern", this origin will start the bullet pattern as soon as it becomes active.