Danmaku Engine API

The Danmaku Engine is designed in a way which doesn't require any programming in order to work but you can customize its behaviour to fit your individual needs.

Customizing the Danmaku Engine

  1. Handling Triggers
  2. Global Variables
  3. Custom creation / destruction of bullets
  4. Dealing with targets

Class overview

Note, that the documentation of the listed classes only covers properties and methods which are relevant for customization.

Namespace VirtualDropkick.DanmakuEngine.Unity

Namespace VirtualDropkick.DanmakuEngine

Buy the Danmaku Engine plugin

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