The Danmaku Engine is a plugin for Unity to easily create complex bullet-patterns for 2D "bullet-hell" (jap.: "danmaku") games. It can also be used for spawning and controlling the movement of enemies, power-ups, etc.
Even though the engine is primarily designed for arcade-style Shoot'em ups, it basically works like a programmable 2D-particle system which can be used for many other game-genres or anything which requires complex movement of many objects.
- Easy creation of complex movement-patterns using DanmakuJSON
- Live-editing of patterns inside Unity for rapid creation and debugging
- High flexibility
- Ready to use without any programming